Monthly Archives: April 2013
As part of this years assessment we are given the opportunity to research an advanced topic on anything we so desire within the games industry. Provided it wasnt something we had not previously researched prior and wasnt something we could produce over the weekend or last minute. 104 hours is the recommended time one needs to spend on research and it is to cover the entire year, with presentation at the end in front of peers and academia.
So with that I have chosen a subject that I have had some interest in, the kinect sensor. Mainly the areas of animation and motion capture, it also has speech recognition, a hand gesture API and depth sensing and various other items that I wont list here. Granted if I have time I will visit each of the topics individually, I have decided I want the largest time allocated for motion capture and animation.
Here is an outline of the milestone and topics I want to visit and present.
Human skeleton and joint movement
- Tracking hand movements and skeleton tracking IDs
- Processing skeleton frames
- Bones and joints tracking and live feedback
- Motion capture and controlling rigs
Colour image data stream
- Event and polling
- Enabling, disabling, attaching processing and rendering
Depth image processing
- Depth frame
- Calculating distance and colourizing data
- 3d view of depth, creating model
- How it works
- Speech recogniser
Human gesture recognition
- Gesture recogniser
- Algorithmic gesture – extending gesturehelper class to include zoom in, zoom out, swipe to right classes.
- Neural networks
Kinect in the cloud
- Windows azure
- Remoting using windows phone
Depending on time and how difficlt each topic might be these may or may not change in future.
So not a lot has been happening post wise, which is not to say im not busy. Quite the opposite. Second year has been a blur of new and amazing knowledge and with it challenges. I am now on holidays again and busying on my second AI assignment having just completed the first graphics assignments familiarising myself with the modern shader graphics pipeline and all that it entails. I might post some screenies of some of the effects I have made along the way.
I have sidelined my box2D project for the time being until I have at least finished this school assignments first. Hopefully, I can get some free time over the coming weeks to finish that off. Im currently reading Programming Game AI by Example, a book I perused partially in first year and now revisiting in more depth for second year, its a great read and book I would highly recommend if learning AI for the first time, it also has useful accompanying source code and executables allowing me to follow and fully comprehend the subjects outlined by the author.